


You can now choose between a Spherical and Planar projection for your layer. Your brush can evolve over time, swap its alpha at random, or even generate a whole new material with each stamp. It is also available on Linux.ĭynamic Strokes introduces a way to generate procedural brush strokes based on Substance parameters. Painter supports multi-tile painting (UDIMs), Alembic, camera import, and Python scripting and is compliant with the VFX Reference Platform. Lay out UVs over multiple tiles to maintain high resolution. Create custom export presets to fit into any pipeline or workflow.Īutomatic UVs ensure imported models don’t need any special preparation for texturing. Preserve these properties when exporting.Įxport to any game engine or renderer effortlessly. Reproduce real-life material behaviors such as subsurface scattering, sheen, anisotropy, or clear-coat. Painter also supports Adobe Photoshop brush presets.Īpply realistic details, from subtle dust layers to signs of extreme wear and tear. Paint using dynamic brushes, projection tools, or particles. Combine it with the updated Seamless Material sample project to create tileable environment materials rapidly. This new mask effect allows you to blend by comparing the content of the current layer with the one from the layer stack underneath, similar to the Blend-if function in Photoshop. Experience a state of the art real-time PBR viewport while working on your assets. Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects. Get 1:1 engine exports and share directly with portfolio sites with dedicated formats. Support for Linux, 8K export, color management, UDIM management, and Scripting API make integrating Substance Painter into VFX workflows easier than ever. Bake high-quality maps in an instant directly within Substance Painter. Tear and wear, scratches and dust instantly appear where they're supposed to.Īpply the same mask preset on any type of object and have it adapt automatically.īaking is where it all starts.
